This time I wanted to build an Aftermath! character more reminiscent of what I played back in the 80s. An experienced survivor with some good combat skills.
To that I picked the starting Age Group/Base Age and then went RAW after that.
This is Carton Smith, age 36 (Base Age 31/Age Group 2). With the Collapse happening 20 years ago, he has some memories and knowledge of pre-collapse life. Having managed to survive the last 20 years post-ruin, he's obviously adept at the skills required to do so.
This Age Group gives him free starting skills in Literacy (English), Tech Use, Culture (I choose Post Ruin), and one non-firearm combat skill (I choose Single Weapon).
This age also gives him a roll on the Development Point Table (2D5=5). One great thing about doing this character creation challenge is getting back into games I used to play, where I have forgotten alot of the past 40+ years! I realized this time I had done Development Points wrong on my previous character. Each Development Point taken as Attribute Increase Points is 1D3 to roll for points!
So I have 5 Development Points from the Table roll, plus my Base Age (the base amount of Development Points) of 31, so a total of 36 Development Points.
Rolling for the Base for each Talent, I roll 6s or 10s, giving me either a 0 or a 3! Crazy rolls:
Combative 0
Combative 0 + 14 = 14
For initial clothing Carl gets the standard army surplus store outfit: shirt, fatigue pants, field jacket, combat boots. He gets twice his base age in Barter Points to purchase additional armor. With his 62 points, Carl gets
Carl gets brass knuckles, quality lockpicks, and a Medikit 2 for his first aid skill (a good roll). A Medikit 2 can be thought of as an extensive First Aid kit. It gets additional rolls for more goodies, and I roll well this time. Carl's med kit has 14 bandages and 4 units med supplies (good for one point of healing). The bonus for a great Utility roll was additional medications: 5 units of antibiotic (panomycin) and 5 units Polycellulac-3 (heals 2D10 damage). Healing potions! I didn't remember that at all from 1980!
He has a match grade bolt action 223 rifle with 12 rounds remaining (it holds 5). And a nice Osprey 22L day pack.
He has an average armor rating of 3, and is well protected with his plate carrier with steel plate and ballistic helmet. He has survived, and can handle himself well in a fight, but has learned to avoid them if possible. He's runa bit ragged at this point, and feeling a bit vulnerable with just 12 rifle rounds remaining. His last pistol finally crapped out, so he's looking to find a sidearm and more ammo, and maybe a bigger fixed blade knife.
#CharacterCreationChallenge


No comments:
Post a Comment